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Old 03-16-08, 04:59 PM   #10 (Link)
 
plundstrom
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Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
Nordo wrote: View Post
Yes, but my original point is that with logarithmic interpolation ticked, the generated line between two points (when in sub mode), is not straight. The line is humped. To get the line to appear straight, I need around 10 coordinates.
I am using v4.11.
You need to read this thread again. It's been explained. To get straight line you don't need more than 2 points when using logarithmic interpolation.


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