Home Theater Shack SVSound GIK Acoustics Ultimate Home Entertainment Fi Audio SoundSplinter Discount Merchant Funky Waves Creative Sound Solutions Affordable Drivers/Mach5Audio

Welcome to Home Theater Shack forums... a home theater forum for discussion of home theater design, construction and audio video electronics. Check out out popular DIY forums for subwoofers and projector screens as well as our famous Subwoofer Tests forum. Don't miss our DVD, HD-DVD and Blu-ray forums including DVD media reviews and the latest DVD releases.

You are currently viewing our forums as a guest which limits features and access to certain areas. For full access, login or register. Registration is fast, simple and absolutely free... so please, join the Shack today!

If you have any problems with the registration process or your account login, please contact us.

Home Register Mark Forums Read
Go Back   Home Theater Shack > Subwoofer Equalization | Calibration > REW Forum
Room EQ WizardBFD Guide
Register
Home Theater Links Image Gallery Donations Glossary

REW Forum

Logarithmic Interpolation of Hard Knee Curve

Discuss Logarithmic Interpolation of Hard Knee Curve in the Subwoofer Equalization | Calibration forum; Logarithmic Interpolation of Hard Knee Curve My understanding of Logarithmic Interpolation is that you now only have to enter the start and end of your straight ...

Reply
 
Thread Tools
Old 03-14-08, 04:38 AM   #1 (Link)
 
Shackster
Alias: Nordo
Loc: Noosa, Australia
User: #17467
Since: Feb 2008
Posts: 29
Nordo is offline
Logarithmic Interpolation of Hard Knee Curve


My understanding of Logarithmic Interpolation is that you now only have to enter the start and end of your straight section of curve (say 30 6.0; and 0 80.0), and the interpolation will plot a straight line for you on the horizontal logarithmic scale.

Well, I can't get it to do that. I can definitely get a straight line by using my own 8 or 10 coordinates, and no interpolation. But not using two end points and interpolation.

What am I missing?


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Alt Advertisement
Old 03-14-08, 06:24 AM   #2 (Link)
 
Shackster
Alias: hasse_swe
Loc: Sweden
User: #15149
Since: Jan 2008
Posts: 44
hasse_swe is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
Nordo wrote: View Post
My understanding of Logarithmic Interpolation is that you now only have to enter the start and end of your straight section of curve (say 30 6.0; and 0 80.0), and the interpolation will plot a straight line for you on the horizontal logarithmic scale.

Well, I can't get it to do that. I can definitely get a straight line by using my own 8 or 10 coordinates, and no interpolation. But not using two end points and interpolation.

What am I missing?
set speaker type to "full range" and see what happens!..
/H


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 02:34 AM   #3 (Link)
 
Shackster
Alias: Nordo
Loc: Noosa, Australia
User: #17467
Since: Feb 2008
Posts: 29
Nordo is offline
Re: Logarithmic Interpolation of Hard Knee Curve


OK, I can see what happens to the "curve", but WHY?


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 09:42 AM   #4 (Link)
 
Shackster
Alias: hasse_swe
Loc: Sweden
User: #15149
Since: Jan 2008
Posts: 44
hasse_swe is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
Nordo wrote: View Post
OK, I can see what happens to the "curve", but WHY?
i'm also a little confused about that part...
but it's something with combined curves (i think) so when u use set speaker type to subwoofer..
all curves are combined...target/cross over curve+house curve..
something like explained in post:
http://www.hometheatershack.com/foru...html#post16401

or maybe some pros can explain why it's necessary to use combined curves instead of simply use house curve and nothing else?....


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 10:48 AM   #5 (Link)
 
Shack Administrator
Platinum Supporter
Alias: brucek
User: #6
Since: Apr 2006
Posts: 4,149
brucek is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
why it's necessary to use combined curves instead of simply use house curve and nothing else?....
I honestly have no idea what this means?


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 11:29 AM   #6 (Link)
 
New Member
Alias: Pekka
Loc: Finland
User: #13097
Since: Nov 2007
Posts: 8
plundstrom is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
hasse_swe wrote: View Post
why it's necessary to use combined curves instead of simply use house curve and nothing else?....
End result what you are after is that sub + mains should follow your "hard knee house curve". So when setting just a sub it has to follow sub low pass filter + hard knee and there target line can't be straight. It has to have some bending. Once you get your sub to follow this "not so straight line" and you connect your mains (that will follow high pass filter also not so straight line) the combined result will be straight hard knee curve, just what you wanted.

Repeat; sub alone won't produce straight looking line. Same goes to mains also. But when both are enabled math miracle happens and you get your straight hard knee curve.


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 11:44 AM   #7 (Link)
 
Shack Administrator
Platinum Supporter
Alias: brucek
User: #6
Since: Apr 2006
Posts: 4,149
brucek is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
OK, I can see what happens to the "curve", but WHY?
Quote:
i'm also a little confused about that part
You fellas are making this far more difficult than it needs to be.

Here's the skinny:

Some people like the sound of the bass a bit exagerrated at low frequencies instead of following the standard subwoofer target that REW offers.

REW software was modified to allow you to add a couple data points into a file (called a house curve file) that would result in the bass boost to the target line (that REW uses to create its suggested filters).

Many people noticed that when you draw a line between two points on a logarithmic graph, the line ain't straight, it's humped.

The REW software was modified so that the line drawn between the two points is now straight (if desired). It's called logarithmic interpolation.

brucek


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-15-08, 12:20 PM   #8 (Link)
 
Shackster
Alias: hasse_swe
Loc: Sweden
User: #15149
Since: Jan 2008
Posts: 44
hasse_swe is offline
Re: Logarithmic Interpolation of Hard Knee Curve


aha...oki thanks för the explanation guys!..
now things are a bit clearer...


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-16-08, 04:08 PM   #9 (Link)
 
Shackster
Alias: Nordo
Loc: Noosa, Australia
User: #17467
Since: Feb 2008
Posts: 29
Nordo is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
brucek wrote: View Post
You fellas are making this far more difficult than it needs to be.

Here's the skinny:

Some people like the sound of the bass a bit exagerrated at low frequencies instead of following the standard subwoofer target that REW offers.

REW software was modified to allow you to add a couple data points into a file (called a house curve file) that would result in the bass boost to the target line (that REW uses to create its suggested filters).

Many people noticed that when you draw a line between two points on a logarithmic graph, the line ain't straight, it's humped.

The REW software was modified so that the line drawn between the two points is now straight (if desired). It's called logarithmic interpolation.

brucek
Yes, but my original point is that with logarithmic interpolation ticked, the generated line between two points (when in sub mode), is not straight. The line is humped. To get the line to appear straight, I need around 10 coordinates.

I am using v4.11.


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-16-08, 04:59 PM   #10 (Link)
 
New Member
Alias: Pekka
Loc: Finland
User: #13097
Since: Nov 2007
Posts: 8
plundstrom is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
Nordo wrote: View Post
Yes, but my original point is that with logarithmic interpolation ticked, the generated line between two points (when in sub mode), is not straight. The line is humped. To get the line to appear straight, I need around 10 coordinates.
I am using v4.11.
You need to read this thread again. It's been explained. To get straight line you don't need more than 2 points when using logarithmic interpolation.


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Old 03-16-08, 05:23 PM   #11 (Link)
 
Shack Administrator
Platinum Supporter
Alias: brucek
User: #6
Since: Apr 2006
Posts: 4,149
brucek is offline
Re: Logarithmic Interpolation of Hard Knee Curve


Quote:
the generated line between two points (when in sub mode), is not straight
Yeah, I suppose it's not perfectly straight. The shorter the line, the less the effect. It simply removes the exaggerated hump. If you don't like it, just use a bunch of points. No problem. It's simply not going to make much difference in the sound....

brucek


Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Forum Rules Reply With Quote
Reply

« Home Theater Shack > Subwoofer Equalization | Calibration > REW Forum »

« Previous Thread   Next Thread »

Thread Tools

Posting Rules
You may not post new threads, nor post replies, nor post attachments, and you can not edit your posts.
HTML is not allowed!

vB code is On, Smilies are On and [IMG] code is On

Similar Threads
Thread Thread Starter Forum Replies Last Post
On Minimal EQ, Target Levels, and a Hard-Knee House Curve (long) Wayne A. Pflughaupt REW Forum 28 02-19-08 03:17 AM
Quiet Hard Drives? toecheese Computers | Games | HTPC | Digital Devices 16 09-20-07 01:59 PM
Hard to believe these guys are all 23 or younger Wayne A. Pflughaupt Music and DVD Concerts 1 08-30-07 08:42 PM
Looking for a good outboard hard drive Wayne A. Pflughaupt Computers | Games | HTPC | Digital Devices 11 07-07-07 04:26 AM
Hard Drive Encryption at Your Fingertip Roger Home Theater, Audio and Video News 0 09-08-06 08:24 PM


Video Products, Inc. Mach 5 Audio






This site is better viewed with a screen resolution of 1024 X 768 or higher!
1280 x 1024 is preferred for the best viewing!!!



All times are GMT -5. The time now is 12:39 AM.



Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Copyright ©2006 - 2008, Home Theater Shack, LLC.
John Mulcahy and Sonnie Parker - ALL RIGHTS RESERVED!

Electronics Retailer   Home Theater HDMI Receivers   HD-DVD   Blu-ray

Parts Express: 10,000 Audio & Video Products     SonyStyle   Aperion Audio   Cambridge SoundWorks   Toshiba Direct   Philips   Parts Express: 10,000 Audio & Video Products

OneCall: Your Home Theater, Digital Camera, and HDTV Experts   Circuit City   Vanns.com Audio, Video and Electronics   Best Buy   6th Ave     Buy.com   J&R Computer/Music World

Click here for your favorite eBay items   uBid is the marketplace you can trust!   eCost.com   www.Abt.com   TigerDirectTigerDirect   Once You Know, You Newegg   Apple Store   Be-Direct

Shop at the World's Largest Music Gear Company!   ZZounds   GuitarCenter.com   Wal-Mart.com USA, LLCWal-Mart   RadioShack Logo   Batteries.com for Every Season and Reason   All Battery   BetterCables.com - Home Theater Cables

Netflix, Inc.   Blockbuster Online   Cinema Now   Creative Labs-Leader in Digital Entertainment   Abes   DHGate   X10.com Home Solutions   MCM Electronics - Parts and More!

PC Mall - Great Technology, Great Advice, Great Pr   MacMall - #1 Apple Direct Reseller   Target   ButterflyPhoto.com   TicketMaster   Purchase Tickets   Crucial.com   CD WOW!




Search Engine Friendly URLs by vBSEO 3.1.0

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135