We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it. We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust, but it didnít really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust ó which is good ó but it adds a lot of cost and it didnít enable some of the other experiences we wanted to achieve.
Sometimes a tech demo doesnít translate into a product very well, for example, [in the tech demo] we were tracking those colored balls, but since thereís no light in the ball or anything like that, the lighting in the room has to be good enough for the camera to see the color reliably and that makes for a difficult product when you donít have a control over those variables. And with the 3D camera itís a little bit similar that we found that there were some things we wanted to be able to do and sometimes it wouldnít work reliably for what we wanted to do.
In order to verify that you are a human and not a spam bot, please enter the answer into the following box below based on the instructions contained in the graphic.