“The essence of Devil May Cry is all about ‘cool. It’s about Dante being cool and making you feel cool when you’re playing it, and so the combat and the style system and everything is integral to that. But, you know, what was cool 12 years ago — I think that was when the first game came out – isn’t cool anymore.”
“If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music — it was like a cultural melting pot — and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion.”
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