I spend about 60 percent of my time every day doing research work thatís aimed at our next generation engine and the next generation of consoles. This is technology that wonít see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just arenít practical today, but soon will be.
Some of our most productive work in the industry was on the first Unreal engine back in 1996, when I wrote a software vendor with a bunch of new features that hadnít been seen before. I feel like thatís what Iím doing now on Unreal Engine 4 in exploring areas of the technology nobody else is really yet contemplating because theyíre still a few years away from practicality. But I see a huge amount of potential there and so itís very, very fun work.
In order to verify that you are a human and not a spam bot, please enter the answer into the following box below based on the instructions contained in the graphic.