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  1. Rumor: Hackers planning another attack on Sony

    Video Game Systems | Video Games
    Rumor: Hackers planning another attack on Sony Hackers are said to be planning yet another offensive against Sony, and have apparently claimed responsibility for the attacks of April 16. CNET reports it was informed of the hacker’s plans by a source watching an IRC channel. No logs or...
  2. Sony acknowledges possible denial-of-service attack

    Video Game Systems | Video Games
    Following statement from PS3 maker, hacker group Anonymous says it will cease efforts to bring down PSN due to impact on consumers. Over the weekend, it appeared as if Sony had attracted a powerful antagonist. Anonymous, the "hacktivist" group associated with temporarily bringing down...
  3. Frequency Regions: Theories of Attack

    Pro Audio
    Frequency Regions Defined There are basically 5 Regions of Frequencies defined in acoustic engineering (actually there maybe more now, but for starters, I will base my methods of attack on the following frequency "regions": I. Lowest Frequencies (Stiffness Controlled, assisted by material...
  4. PSN is Under Attack

    Video Game Systems | Video Games
    Users on the PlayStation Network have been reporting some serious issues regarding PlayStation Network code generator websites, these generator websites have reportedly hacked into people's personal info through PSN. Unfortunately, our Ironstar comrade Dom Guerrera was a victim of this new...
  5. Star Wars: Episode II: Attack of the Clones

    Databass of Movies with Deep Bass (DMDB)
    "Star Wars: Episode II: Attack of the Clones" DD-EX THX 1. Chap 1 (0:02:02) 2. Chap 1 (0:02:12) 3. Chap 1 (0:02:30) 4. Chap 1 (0:02:39) 20 - 30Hz 5. Chap 1 (0:02:53) 20 - 30Hz 6. Chap 1 (0:03:06) 7. Chap 3
  6. Point of Attack

    REW Forum
    So far, we are attacking the problem room modes with every effort dealing with EQ. Did anyone try to attack the problem by removing the room modes? In my opinion, a parametric EQ can be set to the 3 basic room modes with "peaks" rather than "dips". We filter out the 3 room modes and send them to...
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