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I have a bad head-cold that is playing hob with my thinking ability, so I'm not quite getting the gist of this thread yet; but to the above question I would say the answer is no for TOTAL reflected energy. Now if you limit the "viewing angle" then you can easily get gains over a Unity Reference. A Unity Reference is a material that perfectly diffuses the light hitting it so it is reflected back equally at all angles; this surface will have the same brightness when viewed from any angle. As the target increases in reflective qualities (either specular or retro-reflective) the TOTAL reflected light won't change much, if at all, but the viewing cone will shrink; the more reflective (mirror-like) the surface, the more narrow the viewing cone. This action continues until we reach the point where the target is actually a front-surface mirror that will reflect the light striking it at the same, but opposite, angle and has maximum "gain", but minimum viewing cone.Mech replied: If one were to use a 30 degree energy value I'd guess the high power would. But that's without me looking at the numbers.:robert_1967 wrote:
3/ Is it possible, in theory, to get a screen that reflects MORE energy in total compared to the ref?
I definitely think this may warrant further discussion! Or I could very well be cuckoo... or both!
Silver Fire is a good example of a "screen mix gone wrong". The theories behind this mix are interesting, but simply don't work. More will be said on this at a later date, but for now, it is not neutral in color, it has too much gloss and the very reason behind it's supposed "extra" performance (RGBY color components) simply doesn't make sense when viewed from either an artistic or scientific view. A neutral gray is a neutral gray no matter what pigments it is mixed from. The author of this mix has recently stated that the "blue push" of the mix is actually a good thing in that it absorbs more ambient light than a neutral gray screen of the same shade would; that too is wrong.