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I didn't find a better section for this project.
I'm currently designing a gaming pit, what i call a SimPit.
It's basically a dedicated cockpit of sorts with gaming hardware permanently set up. No work allowed! 8)
For me that means a challenge, as I'm playing a variety of simulator types. It's easy to make a dedicated racing cockpit, og a dedicated flightdeck, but combining the two is a challenge, because of the big difference in seating position and ergonomics. I need to compromise a little on the flight setup, especially on the seating position, because the driving bit has priority. I occationally do 2.3hour races where concentration is at 100% all the time, whereas in flight you have more time to wiggle around and change your position.
The shifter will be removable to accomodate a joystick for the planes I fly that have a stick, and the wheel is removable for the planes that have a yoke. The throttle quadrant is permanent on the left side. This is another compromise, as most general aviation aircraft have the throttle on the right side. Not a big compromise, and one that means this whole thing is an easier build. I can live with that. The pedals for the racing wheel will be used for rudder control when flying.
I also play an infantry simulator called ARMA2. In this instance the main controller (wheel/yoke) will be removed and the keyboard is the main controller. The joystick will be secondary controller, as I am a chopper pilot occationally in this sim.
The hardware setup is triple 24" screens with TripleHead2Go from Matrox, and a car seat. The rest is built from plywood, MDF and hardwood.
I'm currently at the 'waiting for gear and designing' phase. There is likely to be small changes to the design along the way, mainly adjusting ergonomics.
I don't have any pictures of the stuff yet, but a design sketch of the planned build.
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