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QRDude - Diffuser Calculator

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45K views 17 replies 8 participants last post by  collo  
#1 · (Edited)
QRDude is a calculator for designing QRD diffusers.

In standard mode, it provides similar functionality to existing calculators, although it adds a few features, such as support for inverse panels.

In advanced mode, it supports the design of panels that have had their wells shifted downwards, leading to savings in panel depth or lower design frequencies. Smart well width options can yield better bandwidth.

Supports metric and imperial units.

The software was developed during discussions on another forum, but since "The Shack" is a supporter of my site, it's release is being announced here.

Screenshot of advanced mode:

Image

Available from the QRDude page
 
#7 ·
Version 2.03 released to fix a bug - the text report for 2D diffusers incorrectly stated the physical well depth for normal (non-inverse) panels.

Hopefully didn't spoil the plans of too many budding QRD builders...:whistling:
Thanks to TerryJ for spotting that one!
 
#11 ·
Hello Collo

The Diffuser Calculator is a really nice tool, which I came across a while back. In it you specify a minimum seating distance. What determines this? As I have a small room distances are not enough to have a diffuser going to lower frequencies. What happens if the minimum seating distance is not adhered to?

rgds

Chris
 
#12 ·
The minimum distance is based on three times the lowest wavelength diffused. This is an industry convention, but Ethan Weiner reckons you can be closer and still get benefits. He has some videos on his Realtraps site that let you hear the difference
 
#14 ·
The response from the panel is made up of cancellations and re-inforcements due to the energy exiting each of the wells at a different phase. My understanding is that it takes a few cycles for this to settle into a stable wavefront.
See my optional reading panel on huygens principle of diffusion in the Technical overview of QRDs for the drawing.

I had a quick look for the 3 wavelength rule, but couldn't find it. Google is your friend there.
As for experience, I haven't done any installations, thus the referral to industry experts like Ethan, or the guys from GIK.
 
#15 ·
Hi Collo,

Great program!

In Cox and D'Antonio they state that the QRD design assumes a far field (9.9 But ...) and that this is defined as the region where the min and max path length to the diffuser/receiver is less than half a wave length (8.4.1 Near and far field). Using this definition the critical wavelengths are associated with the high frequencies and not the low ones. See equation 8.35: distance > (diffuser_width/2)^2/wave_length.

Markus
 
#16 · (Edited)
Thanks for those comments Marcus. you have inspired me to look a bit further....

Your information does indeed define what constitutes the "far field", however most listening is within the near field.

Here is the Google books display of the section in the Cox and D'Antonio book that gives the 3 wavelength rule. (Section 2.2.1)

Rather than give a proof, they state that "Precedence has shown"... suggesting that the rule was derived from their extensive testing experience.
 
#17 ·
Hi Collo,

Your information does indeed define what constitutes the "far field", however most listening is within the near field.
That does appear to be one one of the limitations of the design. Have you put your mind around Schroeder's proposed solution to the near / far field problem? If one was to 'modulate the the well depths to follow a parabolic concave mirror' as suggested by Cox and D'Antonio where would one but the focal point? At the listening position? at 3 time the wavelength? The opposite wall?

Markus
 
#18 ·
Such an approach would be impractical for most rooms.

Also, the situation changes with the angle of incidence of the incoming signal, as pointed out at the end of section 8.4.1

I couldn't see the point of trying to focus the sound to one region, when it's diffusion we are after...